Class CJoystick
Represents a mikroBUS Joystick Click board
Assembly: CJoystick.dll
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public class CJoystick : As5013, IObservable<IChangeResult<AnalogJoystickPosition>>, ISamplingSensor<AnalogJoystickPosition>, ISensor<AnalogJoystickPosition>, ISamplingSensor, IAnalogJoystick, II2cPeripheral, IButton, ISensor<bool>, ISensor
Inheritance: System.Object
-> Meadow.Foundation.ObservableBase<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
-> Meadow.Foundation.SamplingSensorBase<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
-> Meadow.Foundation.Sensors.Hid.As5013
Implements:
Expand
System.IObservable<Meadow.IChangeResult<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>>
, Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
, Meadow.Peripherals.Sensors.ISensor<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
, Meadow.Peripherals.Sensors.ISamplingSensor
, Meadow.Peripherals.Sensors.Hid.IAnalogJoystick
, Meadow.Hardware.II2cPeripheral
, Meadow.Peripherals.Sensors.Buttons.IButton
, Meadow.Peripherals.Sensors.ISensor<System.Boolean>
, Meadow.Peripherals.Sensors.ISensor
Properties
LongClickedThreshold
The minimum duration for a long press
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public TimeSpan LongClickedThreshold { get; set; }
State
Returns the raw state of the center push button If pressed - returns true, otherwise false
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public bool State { get; }
Events
PressStarted
Raised when a press starts (the button is pushed down; circuit is closed).
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public event EventHandler PressStarted
Event Type
System.EventHandler
PressEnded
Raised when a press ends (the button is released; circuit is opened).
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public event EventHandler PressEnded
Event Type
System.EventHandler
Clicked
Raised when the button circuit is re-opened after it has been closed (at the end of a “press”.
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public event EventHandler Clicked
Event Type
System.EventHandler
LongClicked
Raised when the button circuit is pressed for at least LongClickedThreshold.
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public event EventHandler LongClicked
Event Type
System.EventHandler
Implements
System.IObservable<Meadow.IChangeResult<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>>
Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
Meadow.Peripherals.Sensors.ISensor<Meadow.Peripherals.Sensors.Hid.AnalogJoystickPosition>
Meadow.Peripherals.Sensors.ISamplingSensor
Meadow.Peripherals.Sensors.Hid.IAnalogJoystick
Meadow.Hardware.II2cPeripheral
Meadow.Peripherals.Sensors.Buttons.IButton
Meadow.Peripherals.Sensors.ISensor<System.Boolean>
Meadow.Peripherals.Sensors.ISensor