Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Characteristic | Locus |
---|---|
Inheritance | object > SpstSwitch |
Implements | ISwitch ISensor<bool> |
Inherited Members | object.Equals(object) object.Equals(object, object) object.GetHashCode() object.GetType() object.MemberwiseClone() object.ReferenceEquals(object, object) object.ToString() |
Namespace | Meadow.Foundation.Sensors.Switches |
Assembly | Meadow.Foundation.dll |
Syntax
public class SpstSwitch : ISwitch, ISensor<bool>
Constructors
SpstSwitch(IDigitalInterruptPort)
Creates a SpstSwitch on a specified interrupt port
Declaration
public SpstSwitch(IDigitalInterruptPort interruptPort)
Parameters
Type | Name | Description |
---|---|---|
IDigitalInterruptPort | interruptPort |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
SpstSwitch(IPin, InterruptMode, ResistorMode)
Instantiates a new SpstSwitch object connected to the specified digital pin, and with the specified CircuitTerminationType in the type parameter.
Declaration
public SpstSwitch(IPin pin, InterruptMode interruptMode, ResistorMode resistorMode)
Parameters
Type | Name | Description |
---|---|---|
IPin | pin | |
InterruptMode | interruptMode | |
ResistorMode | resistorMode |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
SpstSwitch(IPin, InterruptMode, ResistorMode, TimeSpan, TimeSpan)
Instantiates a new SpstSwitch object connected to the specified digital pin, and with the specified CircuitTerminationType in the type parameter.
Declaration
public SpstSwitch(IPin pin, InterruptMode interruptMode, ResistorMode resistorMode, TimeSpan debounceDuration, TimeSpan glitchFilterCycleCount)
Parameters
Type | Name | Description |
---|---|---|
IPin | pin | |
InterruptMode | interruptMode | |
ResistorMode | resistorMode | |
TimeSpan | debounceDuration | |
TimeSpan | glitchFilterCycleCount |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Properties
DigitalInputPort
Returns the DigitalInputPort.
Declaration
protected IDigitalInterruptPort DigitalInputPort { get; set; }
Property Value
Type | Description |
---|---|
IDigitalInterruptPort |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
IsDisposed
Is the object disposed
Declaration
public bool IsDisposed { get; }
Property Value
Type | Description |
---|---|
bool |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
IsOn
Describes whether or not the switch circuit is closed/connected (IsOn = true), or open (IsOn = false).
Declaration
public bool IsOn { get; protected set; }
Property Value
Type | Description |
---|---|
bool |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Methods
DigitalInChanged(object, DigitalPortResult)
Event handler when switch value has been changed
Declaration
protected void DigitalInChanged(object sender, DigitalPortResult e)
Parameters
Type | Name | Description |
---|---|---|
object | sender | |
DigitalPortResult | e |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Dispose()
Represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high.
Use the SwitchCircuitTerminationType to specify whether the other side of the switch terminates to ground or high.
Declaration
public void Dispose()
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Dispose(bool)
Dispose of the object
Declaration
protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
bool | disposing | Is disposing |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Read()
Convenience method to get the current sensor reading
Declaration
public Task<bool> Read()
Returns
Type | Description |
---|---|
Task<bool> |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"
Events
Changed
Raised when the switch circuit is opened or closed.
Declaration
public event EventHandler Changed
Event Type
Type | Description |
---|---|
EventHandler |
Remarks
SpstSwitch | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
SpstSwitch represents a simple, on/off, Single-Pole-Single-Throw (SPST) switch that closes a circuit to either ground/common or high:
Use the CircuitTerminationType
to specify whether the other side of the switch terminates to ground or high.
The following example shows how to use a SPST switch:
public class MeadowApp : App<F7Micro, MeadowApp>
{
DigitalOutputPort _blueLED;
SpstSwitch _spstSwitch;
public MeadowApp()
{
_blueLED = new DigitalOutputPort(Device.Pins.OnboardLEDBlue, true);
_spstSwitch = new SpstSwitch(Device.Pins.D13, CircuitTerminationType.High);
_spstSwitch.Changed += (s, e) =>
{
Console.WriteLine("Switch Changed");
Console.WriteLine("Switch on: " + _spstSwitch.IsOn.ToString());
};
Console.WriteLine("Initial switch state, isOn: " + _spstSwitch.IsOn.ToString());
}
}
Sample projects available on GitHub
Code Example
protected SpstSwitch spstSwitch;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
spstSwitch = new SpstSwitch(Device.CreateDigitalInterruptPort(Device.Pins.D02, InterruptMode.EdgeFalling, ResistorMode.InternalPullDown));
spstSwitch.Changed += (s, e) =>
{
Resolver.Log.Info("Switch Changed");
Resolver.Log.Info($"Switch on: {spstSwitch.IsOn}");
};
Resolver.Log.Info("SpstSwitch ready...");
return Task.CompletedTask;
}
Sample project(s) available on GitHub
Wiring Example
<img src="../../API_Assets/Meadow.Foundation.Sensors.Switches.SpstSwitch/SpstSwitch_Fritzing.svg"