Meadow.Foundation.Sensors.Light.AnalogLightSensor
AnalogLightSensor | |
---|---|
Status | |
Source code | GitHub |
NuGet package |
Code Example
AnalogLightSensor analogLightSensor;
public override Task Initialize()
{
Resolver.Log.Info("Initializing...");
// configure our AnalogLightSensor sensor
analogLightSensor = new AnalogLightSensor(
analogPin: Device.Pins.A03);
//==== IObservable Pattern with an optional notification filter.
var consumer = AnalogLightSensor.CreateObserver(
handler: result => Resolver.Log.Info($"Observer filter satisfied: {result.New.Lux:N2} lux, old: {result.Old.Value.Lux:N2} lux"),
// only notify if the change is greater than 0.5
filter: result =>
{
if (result.Old is { } old)
{
return (result.New - old).Abs().Lux > 0.5; // returns true if > 0.5 change.
}
return false;
}
// if you want to always get notified, pass null for the filter:
//filter: null
);
analogLightSensor.Subscribe(consumer);
// classical .NET events can also be used:
analogLightSensor.IlluminanceUpdated += (sender, result) =>
Resolver.Log.Info($"Lux changed: {result.New.Lux:N2} lux, old: {result.Old?.Lux:N2} lux");
//==== One-off reading use case/pattern
ReadIlluminance().Wait();
// Spin up the sampling thread so that events are raised and IObservable notifications are sent.
analogLightSensor.StartUpdating(TimeSpan.FromMilliseconds(1000));
return Task.CompletedTask;
}
protected async Task ReadIlluminance()
{
var illuminance = await analogLightSensor.Read();
Resolver.Log.Info($"Initial lux: {illuminance.Lux:N2} lux");
}
Sample project(s) available on GitHub
Class AnalogLightSensor
Represents an analog light sensor
Assembly: Meadow.Foundation.dll
View Source
public class AnalogLightSensor : SamplingSensorBase<Illuminance>, IObservable<IChangeResult<Illuminance>>, ILightSensor, ISamplingSensor<Illuminance>, ISensor<Illuminance>, ISensor, ISamplingSensor, IDisposable
Inheritance: System.Object
-> Meadow.Foundation.ObservableBase<UNIT>
Implements:
System.IObservable<Meadow.IChangeResult<Meadow.Units.Illuminance>>
, Meadow.Peripherals.Sensors.Light.ILightSensor
, Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Illuminance>
, Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Illuminance>
, Meadow.Peripherals.Sensors.ISensor
, Meadow.Peripherals.Sensors.ISamplingSensor
, System.IDisposable
Properties
AnalogInputPort
Analog port connected to sensor
View Source
protected IAnalogInputPort AnalogInputPort { get; }
LuminanceCalibration
Illuminance sensor calibration
View Source
public AnalogLightSensor.Calibration LuminanceCalibration { get; protected set; }
Illuminance
Current illuminance value read by sensor
View Source
public Illuminance? Illuminance { get; }
IsDisposed
Is the object disposed
View Source
public bool IsDisposed { get; }
Methods
ReadSensor()
Convenience method to get the current luminance. For frequent reads, use StartSampling() and StopSampling() in conjunction with the SampleBuffer.
View Source
protected override Task<Illuminance> ReadSensor()
Returns
System.Threading.Tasks.Task<Meadow.Units.Illuminance>
StartUpdating(TimeSpan?)
Starts continuously sampling the sensor.
This method also starts raising Changed
events and IObservable
subscribers getting notified. Use the readIntervalDuration
parameter
to specify how often events and notifications are raised/sent.
View Source
public override void StartUpdating(TimeSpan? updateInterval)
Parameters
Type | Name | Description |
---|---|---|
System.Nullable<System.TimeSpan> | updateInterval | A TimeSpan that specifies how long to |
wait between readings. This value influences how often `*Updated`
events are raised and `IObservable` consumers are notified.
The default is 5 seconds. |
StopUpdating()
Stops sampling the temperature.
View Source
public override void StopUpdating()
VoltageToLuminance(Voltage)
Converts a voltage value to a level in centimeters, based on the current calibration values.
View Source
protected Illuminance VoltageToLuminance(Voltage voltage)
Returns
Meadow.Units.Illuminance
Parameters
Type | Name |
---|---|
Meadow.Units.Voltage | voltage |
Dispose()
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
View Source
public void Dispose()
Dispose(bool)
Dispose of the object
View Source
protected virtual void Dispose(bool disposing)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | disposing | Is disposing |
Implements
System.IObservable<Meadow.IChangeResult<Meadow.Units.Illuminance>>
Meadow.Peripherals.Sensors.Light.ILightSensor
Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Illuminance>
Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Illuminance>
Meadow.Peripherals.Sensors.ISensor
Meadow.Peripherals.Sensors.ISamplingSensor
System.IDisposable