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Meadow.Foundation.Sensors.Motion.Mpu6050

Mpu6050
StatusStatus badge: working
Source codeGitHub
Datasheet(s)GitHub
NuGet packageNuGet Gallery for Meadow.Foundation.Sensors.Motion.Mpu6050

Code Example

Mpu6050 sensor;

public override Task Initialize()
{
Resolver.Log.Info("Initialize...");

sensor = new Mpu6050(Device.CreateI2cBus());

// classical .NET events can also be used:
sensor.Updated += (sender, result) =>
{
Resolver.Log.Info($"Accel: [X:{result.New.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
$"Y:{result.New.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
$"Z:{result.New.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

Resolver.Log.Info($"Angular Velocity: [X:{result.New.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
$"Y:{result.New.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
$"Z:{result.New.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

Resolver.Log.Info($"Temp: {result.New.Temperature?.Celsius:N2}C");
};

// Example that uses an IObservable subscription to only be notified when the filter is satisfied
var consumer = Mpu6050.CreateObserver(
handler: result => Resolver.Log.Info($"Observer: [x] changed by threshold; new [x]: X:{result.New.Acceleration3D?.X:N2}, old: X:{result.Old?.Acceleration3D?.X:N2}"),
// only notify if there's a greater than 1G change in the Z direction
filter: result =>
{
if (result.Old is { } old)
{
return ((result.New.Acceleration3D.Value - old.Acceleration3D.Value).Z > new Acceleration(1, AU.Gravity));
}
return false;
});
sensor.Subscribe(consumer);

return Task.CompletedTask;
}

public async override Task Run()
{
//==== one-off read
var result = await sensor.Read();

Resolver.Log.Info($"Accel: [X:{result.Acceleration3D?.X.MetersPerSecondSquared:N2}," +
$"Y:{result.Acceleration3D?.Y.MetersPerSecondSquared:N2}," +
$"Z:{result.Acceleration3D?.Z.MetersPerSecondSquared:N2} (m/s^2)]");

Resolver.Log.Info($"Angular Accel: [X:{result.AngularVelocity3D?.X.DegreesPerSecond:N2}," +
$"Y:{result.AngularVelocity3D?.Y.DegreesPerSecond:N2}," +
$"Z:{result.AngularVelocity3D?.Z.DegreesPerSecond:N2} (dps)]");

Resolver.Log.Info($"Temp: {result.Temperature?.Celsius:N2}C");

sensor.StartUpdating(TimeSpan.FromMilliseconds(500));
}

Sample project(s) available on GitHub

Class Mpu6050

Represents an MPU6050 Six-Axis (Gyro + Accelerometer) MEMS MotionTracking device

Assembly: Mpu6050.dll
View Source
Declaration
public class Mpu6050 : ByteCommsSensorBase<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, IObservable<IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>>, ISamplingSensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, ISensor<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>, IDisposable, IAccelerometer, ISamplingSensor<Acceleration3D>, ISensor<Acceleration3D>, IGyroscope, ISamplingSensor<AngularVelocity3D>, ISensor<AngularVelocity3D>, ITemperatureSensor, ISamplingSensor<Temperature>, ISensor<Temperature>, ISensor, ISamplingSensor, II2cPeripheral

Inheritance: System.Object -> Meadow.Foundation.ObservableBase<UNIT>

Implements:

Expand

System.IObservable<Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>>, Meadow.Peripherals.Sensors.ISamplingSensor<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>, Meadow.Peripherals.Sensors.ISensor<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>, System.IDisposable, Meadow.Peripherals.Sensors.Motion.IAccelerometer, Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Acceleration3D>, Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Acceleration3D>, Meadow.Peripherals.Sensors.Motion.IGyroscope, Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.AngularVelocity3D>, Meadow.Peripherals.Sensors.ISensor<Meadow.Units.AngularVelocity3D>, Meadow.Peripherals.Sensors.ITemperatureSensor, Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Temperature>, Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Temperature>, Meadow.Peripherals.Sensors.ISensor, Meadow.Peripherals.Sensors.ISamplingSensor, Meadow.Hardware.II2cPeripheral

Properties

DefaultI2cAddress

The default I2C address for the peripheral

View Source
Declaration
public byte DefaultI2cAddress { get; }

Acceleration3D

Acceleration 3D

View Source
Declaration
public Acceleration3D? Acceleration3D { get; }

AngularVelocity3D

Angular acceleration 3D

View Source
Declaration
public AngularVelocity3D? AngularVelocity3D { get; }

Temperature

Current Temperature value

View Source
Declaration
public Temperature? Temperature { get; }

Methods

Wake()

Wake the sensor

View Source
Declaration
public void Wake()

LoadConfiguration()

Load the sensor configuration

View Source
Declaration
protected void LoadConfiguration()

RaiseEventsAndNotify(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)>)

Raise events for subscribers and notify of value changes

View Source
Declaration
protected override void RaiseEventsAndNotify(IChangeResult<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> changeResult)
Parameters
TypeNameDescription
Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>changeResultThe updated sensor data

ReadSensor()

Reads data from the sensor

View Source
Declaration
protected override Task<(Acceleration3D? Acceleration3D, AngularVelocity3D? AngularVelocity3D, Temperature? Temperature)> ReadSensor()
Returns

System.Threading.Tasks.Task<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>: The latest sensor reading

Implements

  • System.IObservable<Meadow.IChangeResult<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>>
  • Meadow.Peripherals.Sensors.ISamplingSensor<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>
  • Meadow.Peripherals.Sensors.ISensor<System.ValueTuple<System.Nullable<Meadow.Units.Acceleration3D>,System.Nullable<Meadow.Units.AngularVelocity3D>,System.Nullable<Meadow.Units.Temperature>>>
  • System.IDisposable
  • Meadow.Peripherals.Sensors.Motion.IAccelerometer
  • Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Acceleration3D>
  • Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Acceleration3D>
  • Meadow.Peripherals.Sensors.Motion.IGyroscope
  • Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.AngularVelocity3D>
  • Meadow.Peripherals.Sensors.ISensor<Meadow.Units.AngularVelocity3D>
  • Meadow.Peripherals.Sensors.ITemperatureSensor
  • Meadow.Peripherals.Sensors.ISamplingSensor<Meadow.Units.Temperature>
  • Meadow.Peripherals.Sensors.ISensor<Meadow.Units.Temperature>
  • Meadow.Peripherals.Sensors.ISensor
  • Meadow.Peripherals.Sensors.ISamplingSensor
  • Meadow.Hardware.II2cPeripheral