Class AsciiConsoleDisplay
Represents a display driver for an ASCII console
Assembly: AsciiConsole.dll
View Source
public class AsciiConsoleDisplay : IPixelDisplay, IDisplay
Implements:
Meadow.Peripherals.Displays.IPixelDisplay
, Meadow.Peripherals.Displays.IDisplay
Properties
ColorMode
The currently set color mode for the display
View Source
public ColorMode ColorMode { get; }
SupportedColorModes
The Color mode supported by the display
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public ColorMode SupportedColorModes { get; }
Width
Width of the display in pixels
View Source
public int Width { get; }
Height
Height of the display in pixels
View Source
public int Height { get; }
PixelBuffer
Provide a buffer that matches this display's color depth, height, and width This should be the buffer that is sent to the device when Show is called
View Source
public IPixelBuffer PixelBuffer { get; }
Methods
Clear(bool)
Clear the display
View Source
public void Clear(bool updateDisplay = false)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | updateDisplay | Update the display once the buffer has been cleared when true |
DrawPixel(int, int, Color)
Draw a single pixel at the specified color
View Source
public void DrawPixel(int x, int y, Color color)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels |
System.Int32 | y | y position in pixels |
Meadow.Color | color | The Meadow Foundation color of the pixel |
DrawPixel(int, int, bool)
Enable or disable a single pixel (used for 1bpp displays)
View Source
public void DrawPixel(int x, int y, bool enabled)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels |
System.Int32 | y | y position in pixels |
System.Boolean | enabled | On if true, off if false |
Fill(Color, bool)
Clear the display
View Source
public void Fill(Color fillColor, bool updateDisplay = false)
Parameters
Type | Name | Description |
---|---|---|
Meadow.Color | fillColor | The color used to fill the display buffer |
System.Boolean | updateDisplay | Update the display once the buffer has been cleared when true |
Fill(int, int, int, int, Color)
Clear the display
View Source
public void Fill(int x, int y, int width, int height, Color fillColor)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels |
System.Int32 | y | y position in pixels |
System.Int32 | width | width to fill in pixels |
System.Int32 | height | height to fill in pixels |
Meadow.Color | fillColor | The color used to fill the display buffer |
InvertPixel(int, int)
Invert the color of a single pixel
View Source
public void InvertPixel(int x, int y)
Parameters
Type | Name | Description |
---|---|---|
System.Int32 | x | x position in pixels |
System.Int32 | y | y position in pixels |
Show()
Transfer the contents of the buffer to the display
View Source
public void Show()
Show(int, int, int, int)
Transfer part of the contents of the buffer to the display bounded by left, top, right and bottom
View Source
public void Show(int left, int top, int right, int bottom)
Parameters
Type | Name |
---|---|
System.Int32 | left |
System.Int32 | top |
System.Int32 | right |
System.Int32 | bottom |
WriteBuffer(int, int, IPixelBuffer)
Draw a buffer to the display
View Source
public void WriteBuffer(int x, int y, IPixelBuffer displayBuffer)
Parameters
Type | Name |
---|---|
System.Int32 | x |
System.Int32 | y |
Meadow.Peripherals.Displays.IPixelBuffer | displayBuffer |
Implements
Meadow.Peripherals.Displays.IPixelDisplay
Meadow.Peripherals.Displays.IDisplay