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Meadow.Foundation.Displays.UI.TextDisplayMenu

TextDisplayMenu
StatusStatus badge: working
Source codeGitHub
NuGet packageNuGet Gallery for Meadow.Foundation.Displays.TextDisplayMenu

Class TextDisplayMenu

TextDisplayMenu TextDisplayMenu class

Assembly: TextDisplayMenu.dll
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Declaration
public class TextDisplayMenu

Properties

IsEnabled

Is the menu enabled

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Declaration
public bool IsEnabled { get; protected set; }

Methods

Enable()

Enable the menu

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Declaration
public void Enable()

Disable()

Disable the menu

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Declaration
public void Disable()

CreateMenuPage(MenuItem[], bool)

Create a TextDisplayMenu page

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Declaration
protected MenuPage CreateMenuPage(MenuItem[] items, bool addBack)
Returns

Meadow.Foundation.Displays.UI.MenuPage: The new MenuPage object

Parameters
TypeNameDescription
Meadow.Foundation.Displays.UI.MenuItem[]itemsItems to populate page
System.BooleanaddBackTrue to add a back item

ShowCurrentPage()

Show the current page

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Declaration
protected void ShowCurrentPage()

GetItemText(MenuItem, bool)

Get the text for a menu item

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Declaration
protected string GetItemText(MenuItem item, bool isSelected)
Returns

System.String: The item text

Parameters
TypeNameDescription
Meadow.Foundation.Displays.UI.MenuItemitemThe menu item
System.BooleanisSelectedIs the menu selected

UpdateCurrentMenuPage()

Updates the currentMenuPage based on the current navigation depth

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Declaration
protected void UpdateCurrentMenuPage()

Next()

Next input - navigates down/forward in the list of items

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Declaration
public bool Next()
Returns

System.Boolean: True if successful, false in menu is disabled### Previous() Previous input - navigates up/back in the list of items

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Declaration
public bool Previous()
Returns

System.Boolean: True if successful, false in menu is disabled### Back() Back input - navigates back in the navigation stack

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Declaration
public bool Back()
Returns

System.Boolean: True if successful, false in menu is disabled### Select() Select input - selects the current item

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Declaration
public bool Select()
Returns

System.Boolean: True if successful, false in menu is disabled### Refresh() Refresh / redraw the menu

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Declaration
public void Refresh()

UpdateItemValue(string, object)

Update menu item value

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Declaration
public void UpdateItemValue(string id, object value)
Parameters
TypeNameDescription
System.StringidItem id
System.ObjectvalueNew value

UpdateItemValue(Hashtable)

Update menu item value

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Declaration
public void UpdateItemValue(Hashtable values)
Parameters
TypeNameDescription
System.Collections.HashtablevaluesValues for all items

Events

Selected

Raised when the menu receives a selected input

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Declaration
public event MenuSelectedHandler Selected
Event Type

Meadow.Foundation.Displays.UI.MenuSelectedHandler

ValueChanged

Raised when a value changes

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Declaration
public event ValueChangedHandler ValueChanged
Event Type

Meadow.Foundation.Displays.UI.ValueChangedHandler

Exited

Raised when the user exits the menu

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Declaration
public event EventHandler? Exited
Event Type

System.EventHandler