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Class SpdtSwitch

Represents a simple, two position, Single-Pole-Dual-Throw (SPDT) switch that closes a circuit to either ground/common or high depending on position

Assembly: Meadow.Foundation.dll
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Declaration
public class SpdtSwitch : ISwitch, ISensor<bool>, ISensor, IDisposable

Implements:
Meadow.Peripherals.Switches.ISwitch, Meadow.Peripherals.Sensors.ISensor<System.Boolean>, Meadow.Peripherals.Sensors.ISensor, System.IDisposable

Properties

IsOn

Describes whether or not the switch circuit is closed/connected (IsOn = true), or open (IsOn = false).

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Declaration
public bool IsOn { get; protected set; }

DigitalInputPort

Returns the DigitalInputPort.

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Declaration
protected IDigitalInterruptPort DigitalInputPort { get; set; }

IsDisposed

Is the object disposed

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Declaration
public bool IsDisposed { get; }

Methods

DigitalInChanged(object, DigitalPortResult)

Event handler when switch value has been changed

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Declaration
protected void DigitalInChanged(object sender, DigitalPortResult e)
Parameters
TypeName
System.Objectsender
Meadow.Hardware.DigitalPortResulte

Read()

Convenience method to get the current sensor reading

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Declaration
public Task<bool> Read()
Returns

System.Threading.Tasks.Task<System.Boolean>

Dispose()

Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.

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Declaration
public void Dispose()

Dispose(bool)

Dispose of the object

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Declaration
protected virtual void Dispose(bool disposing)
Parameters
TypeNameDescription
System.BooleandisposingIs disposing

Events

Changed

Raised when the switch circuit is opened or closed.

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Declaration
public event EventHandler Changed
Event Type

System.EventHandler

Implements

  • Meadow.Peripherals.Switches.ISwitch
  • Meadow.Peripherals.Sensors.ISensor<System.Boolean>
  • Meadow.Peripherals.Sensors.ISensor
  • System.IDisposable